Collaborated with a team of 18 to develop Goblin Gourmet, a first-person dungeon crawler where you fight food themed monsters and cook them into a gourmet meal.
Rigged and animated all characters in the game as well as the first-person view model.
Developed a versatile first-person rig that allowed weapons to be more easily animated.
Monster models by Howard Chan, Lazarus Yang, and Saige Westover